Skip to content

HASULY VILMA LAW OFFICE

Hasuly Vilma Ügyvédi Iroda

  • Home
  • Blog (en)
  • MagyarMagyar

video game

Are virtual goods ‘property’?

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

In the recent 10 years there were several news and cases about virtual goods and their presumed values that echoed beyond their virtual environment into the real world and changed the judgement of video games. Before that a layman would have thought ...

Read More

What is the legal classification of video games?

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

The legal classification of video games as interactive entertaining software varies from nation to nation. As a general rule world-wide, video games enjoy the protection of the copyright acts of the given jurisdiction, which can be applied to a video...

Read More

Patentability of methods of playing video games

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

Key differences between the approach of the European Patent Office (EPO) and US Patent and Trademark Office (USPTO) in relation to the patentability of methods of playing video games   The EPO applies the provisions of the European Patent Conven...

Read More

Computer programs – Copyright or Patents?

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

The Software Directive[1] harmonised the copyright protection over computer programs (hereinafter: “CP”) – providing that the CP is the author’s own intellectual creation – as literary works[2]. However, the subject matter of the protecti...

Read More

Exhaustion of the distribution right in US and EU for downloaded video games

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

Is the right of distribution exhausted in the US and the EU when a video game is downloaded? Is there any justification to treat differently physical and digital distribution and to discriminate between the type of content distributed?   Despite...

Read More

Copyright implications of creative uses of video games – e-Sports and live streaming

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

There are lots of uncertainties when it comes to legal analysis of disputes related to IP rights and their alleged infringement within the constantly innovated market of video games. As it is booming and attracts more and more attention and investmen...

Read More

Critical analysis of Nintendo v PC Box (C-355/12)

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

Critical analysis of the implications for the video-game industry of the CJEU Decisions    The relevant preliminary ruling had to address two questions: Whether the key-code embedded within the consoles of Nintendo satisfies the ’effective techn...

Read More

Legal nature of video games as complex IP products

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

As it is well known, the core attribute of a video game is the computer program that lies beneath of all additional elements fused into one coherent product – the video game itself. In general, the computer program due to its fixed (written) nature e...

Read More

Ownership of virtual items

Posted on June 12, 2016April 22, 2019 by Dr. Hasuly Vilma

As the video game market moved from tangible products towards online playable and downloadable games that run as clients on the users’ computers and connected to and executed on the server-side of the provider – the contractual terms between the part...

Read More
Subscribe to RSS feed

Recent Posts

  • Competition issues arising from lack of interoperability and data portability in cloud
  • Challenges of consumer law for cloud service providers (CSP)
  • The forensic challenges for law enforcement in a cloud environment
  • What is cloud computing?
  • Data protection issues with an HR database created with a PaaS

Tags

agreement (2) avatar (1) cloud computing (8) competition (1) computer program (1) consumer protection (2) contract (2) copyright (4) critical analysis (1) cybercrime (1) data protection (3) deployment model (1) digital evidence (1) download (1) e-sport (1) employment (1) EU (7) exhaustion right (1) fair use (1) free service (1) HR database (1) IaaS (1) IP (3) law enforcement (1) legal status (2) licensing (1) live streaming (1) ownership (2) PaaS (2) patent (2) playing method (1) property (2) SaaS (1) SLA (2) ToS (2) trade dress (1) trade mark (1) UK (1) US (4) video game (9) virtual assets (2) virtual currency (2) virtual item (1) virtual items (1) virtual land (2)

Copyright

The blog content is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Creative Commons License

TERMS OF USE

The information provided in this blog does not qualify as legal advice and does not substitute one. In case of actual matter, please, seek professional advice. The provided information was verified only at the time of publishing.

Privacy Policy

The IP address, the browser type, the referral site, and the time of the visitor request during the visit of the website is stored for statistical analytics and website management purposes. The website does not use cookies.

Adatvédelmi Tájékoztató

A blog tartalma a Creative Commons Nevezd meg! - Ne add el! - Ne változtasd! 4.0 Nemzetközi Licenc feltételeinek megfelelően felhasználható. WordPress Theme : Eightlaw Lite by 8Degree Themes